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- /**
- * @file pounce.h Buddy Pounce API
- * @ingroup core
- *
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here. Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef _GAIM_POUNCE_H_
- #define _GAIM_POUNCE_H_
-
- typedef struct _GaimPounce GaimPounce;
-
- #include <glib.h>
- #include "account.h"
-
- /**
- * Events that trigger buddy pounces.
- */
- typedef enum
- {
- GAIM_POUNCE_NONE = 0x00, /**< No events. */
- GAIM_POUNCE_SIGNON = 0x01, /**< The buddy signed on. */
- GAIM_POUNCE_SIGNOFF = 0x02, /**< The buddy signed off. */
- GAIM_POUNCE_AWAY = 0x04, /**< The buddy went away. */
- GAIM_POUNCE_AWAY_RETURN = 0x08, /**< The buddy returned from away. */
- GAIM_POUNCE_IDLE = 0x10, /**< The buddy became idle. */
- GAIM_POUNCE_IDLE_RETURN = 0x20, /**< The buddy is no longer idle. */
- GAIM_POUNCE_TYPING = 0x40, /**< The buddy started typing. */
- GAIM_POUNCE_TYPING_STOPPED = 0x80 /**< The buddy stopped typing. */
-
- } GaimPounceEvent;
-
- /** A pounce callback. */
- typedef void (*GaimPounceCb)(GaimPounce *, GaimPounceEvent, void *);
-
- /**
- * A buddy pounce structure.
- *
- * Buddy pounces are actions triggered by a buddy-related event. For
- * example, a sound can be played or an IM window opened when a buddy
- * signs on or returns from away. Such responses are handled in the
- * UI. The events themselves are done in the core.
- */
- struct _GaimPounce
- {
- char *ui_type; /**< The type of UI. */
-
- GaimPounceEvent events; /**< The event(s) to pounce on. */
- GaimAccount *pouncer; /**< The user who is pouncing. */
-
- char *pouncee; /**< The buddy to pounce on. */
-
- GHashTable *actions; /**< The registered actions. */
-
- gboolean save; /**< Whether or not the pounce should
- be saved after activation. */
- void *data; /**< Pounce-specific data. */
- };
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**************************************************************************/
- /** @name Buddy Pounce API */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Creates a new buddy pounce.
- *
- * @param ui_type The type of UI the pounce is for.
- * @param pouncer The account that will pounce.
- * @param pouncee The buddy to pounce on.
- * @param event The event(s) to pounce on.
- *
- * @return The new buddy pounce structure.
- */
- GaimPounce *gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
- const char *pouncee, GaimPounceEvent event);
-
- /**
- * Destroys a buddy pounce.
- *
- * @param pounce The buddy pounce.
- */
- void gaim_pounce_destroy(GaimPounce *pounce);
-
- /**
- * Destroys all buddy pounces for the account
- *
- * @param account The account to remove all pounces from.
- */
- void gaim_pounce_destroy_all_by_account(GaimAccount *account);
-
- /**
- * Sets the events a pounce should watch for.
- *
- * @param pounce The buddy pounce.
- * @param events The events to watch for.
- */
- void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events);
-
- /**
- * Sets the account that will do the pouncing.
- *
- * @param pounce The buddy pounce.
- * @param pouncer The account that will pounce.
- */
- void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer);
-
- /**
- * Sets the buddy a pounce should pounce on.
- *
- * @param pounce The buddy pounce.
- * @param pouncee The buddy to pounce on.
- */
- void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee);
-
- /**
- * Sets whether or not the pounce should be saved after execution.
- *
- * @param pounce The buddy pounce.
- * @param save @c TRUE if the pounce should be saved, or @c FALSE otherwise.
- */
- void gaim_pounce_set_save(GaimPounce *pounce, gboolean save);
-
- /**
- * Registers an action type for the pounce.
- *
- * @param pounce The buddy pounce.
- * @param name The action name.
- */
- void gaim_pounce_action_register(GaimPounce *pounce, const char *name);
-
- /**
- * Enables or disables an action for a pounce.
- *
- * @param pounce The buddy pounce.
- * @param action The name of the action.
- * @param enabled The enabled state.
- */
- void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
- gboolean enabled);
-
- /**
- * Sets a value for an attribute in an action.
- *
- * If @a value is @c NULL, the value will be unset.
- *
- * @param pounce The buddy pounce.
- * @param action The action name.
- * @param attr The attribute name.
- * @param value The value.
- */
- void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
- const char *attr, const char *value);
-
- /**
- * Sets the pounce-specific data.
- *
- * @param pounce The buddy pounce.
- * @param data Data specific to the pounce.
- */
- void gaim_pounce_set_data(GaimPounce *pounce, void *data);
-
- /**
- * Returns the events a pounce should watch for.
- *
- * @param pounce The buddy pounce.
- *
- * @return The events the pounce is watching for.
- */
- GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce);
-
- /**
- * Returns the account that will do the pouncing.
- *
- * @param pounce The buddy pounce.
- *
- * @return The account that will pounce.
- */
- GaimAccount *gaim_pounce_get_pouncer(const GaimPounce *pounce);
-
- /**
- * Returns the buddy a pounce should pounce on.
- *
- * @param pounce The buddy pounce.
- *
- * @return The buddy to pounce on.
- */
- const char *gaim_pounce_get_pouncee(const GaimPounce *pounce);
-
- /**
- * Returns whether or not the pounce should save after execution.
- *
- * @param pounce The buddy pounce.
- *
- * @return @c TRUE if the pounce should be saved after execution, or
- * @c FALSE otherwise.
- */
- gboolean gaim_pounce_get_save(const GaimPounce *pounce);
-
- /**
- * Returns whether or not an action is enabled.
- *
- * @param pounce The buddy pounce.
- * @param action The action name.
- *
- * @return @c TRUE if the action is enabled, or @c FALSE otherwise.
- */
- gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce,
- const char *action);
-
- /**
- * Returns the value for an attribute in an action.
- *
- * @param pounce The buddy pounce.
- * @param action The action name.
- * @param attr The attribute name.
- *
- * @return The attribute value, if it exists, or @c NULL.
- */
- const char *gaim_pounce_action_get_attribute(const GaimPounce *pounce,
- const char *action,
- const char *attr);
-
- /**
- * Returns the pounce-specific data.
- *
- * @param pounce The buddy pounce.
- *
- * @return The data specific to a buddy pounce.
- */
- void *gaim_pounce_get_data(const GaimPounce *pounce);
-
- /**
- * Executes a pounce with the specified pouncer, pouncee, and event type.
- *
- * @param pouncer The account that will do the pouncing.
- * @param pouncee The buddy that is being pounced.
- * @param events The events that triggered the pounce.
- */
- void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
- GaimPounceEvent events);
-
- /*@}*/
-
- /**************************************************************************/
- /** @name Buddy Pounce Subsystem API */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Finds a pounce with the specified event(s) and buddy.
- *
- * @param pouncer The account to match against.
- * @param pouncee The buddy to match against.
- * @param events The event(s) to match against.
- *
- * @return The pounce if found, or @c NULL otherwise.
- */
- GaimPounce *gaim_find_pounce(const GaimAccount *pouncer,
- const char *pouncee, GaimPounceEvent events);
-
-
- /**
- * Loads the pounces.
- *
- * @return @c TRUE if the pounces could be loaded.
- */
- gboolean gaim_pounces_load(void);
-
- /**
- * Force an immediate write of pounces.
- */
- void gaim_pounces_sync(void);
-
- /**
- * Registers a pounce handler for a UI.
- *
- * @param ui The UI name.
- * @param cb The callback function.
- * @param new_pounce The function called when a pounce is created.
- * @param free_pounce The function called when a pounce is freed.
- */
- void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
- void (*new_pounce)(GaimPounce *pounce),
- void (*free_pounce)(GaimPounce *pounce));
-
- /**
- * Unregisters a pounce handle for a UI.
- *
- * @param ui The UI name.
- */
- void gaim_pounces_unregister_handler(const char *ui);
-
- /**
- * Returns a list of all registered buddy pounces.
- *
- * @return The list of buddy pounces.
- */
- GList *gaim_pounces_get_all(void);
-
- /**
- * Returns the buddy pounce subsystem handle.
- *
- * @return The subsystem handle.
- */
- void *gaim_pounces_get_handle(void);
-
- /**
- * Initializes the pounces subsystem.
- */
- void gaim_pounces_init(void);
-
- /**
- * Uninitializes the pounces subsystem.
- */
- void gaim_pounces_uninit(void);
-
- /*@}*/
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif /* _GAIM_POUNCE_H_ */
-